There are a few big moments in my time working with the game that I still freshly remember. Plenty of bug reports too, of course! I would spend the rest of the evening polishing things up further for a day one patch, but aside from that, I remember just leaning back in the dining room chair at my sister's place and feeling a wave of relief, as if I had just taken off a heavy pair of shoulder pads after wearing them for days. Within five minutes, we were seeing an avalanche of comments and screenshots that we didn't expect. With the rest of the team cheering me on in the Skype groups we had settled in for the past two years, I pushed the proverbial - and literal, in the case of Steam-works - big green launch button. Our original release date on the 19th had to be pushed back a few days because of a weekend launch not being possible on Steam - the storefront where we would be releasing - but we were honestly thankful for the extra couple of days to make sure everything was ready. It still seemed unreal to us that we had a finished game in our hands, especially since it seemed so far from completion even just a week ago. I had spent most of the day at my sister's house babysitting my toddler niece, and after she came home from work, I decided to spend the evening there ahead of the big moment. The following message from Strife can be located within the instruction manual of Freedom Planet: An example of her contributions during 2011 was as a graphic artist for the Xbox Live Arcade game That Really Hot Chick, made by HorrendousGames. At that time, she also offered commissions. The subaddress /games then served as Sabrina's video game portfolio. In 2009, Sabrina and her wife registered the domain, which at the time, was used for various things. One of her first contributions to any video game was as a composer for a few tracks found in the game Chex Quest 3. There, Sabrina enlisted in the Fundamentals of Game Design course and graduated in 2009. After graduating from high school in 2007, she attended the Finger Lakes Community College with a major in Computer Science. The name Pangu originates from Chinese mythology, being the name of a primordial being and creation figure who separated the heavens and earth and whose body parts became geographic features such as mountains, rivers, etc.Sabrina DiDuro was born on the 22nd of June 1988.Video Recording: Pangu can record messages of important events and preserve them in her memory banks in the form of Time Capsules.She'll also use her holograms as a means of defending herself and the knowledge she possesses from any potential threat. Holographic Projection: Much like Syntax, Pangu can create holographic projections of various people and creatures, such as the Holodragon and the members of Team Lilac.Artificial Intelligence: Being an AI robot like Syntax, Pangu is programed to be intelligent and provide advice to her superiors.Pangu shares many abilities with Syntax, such as: It is currently unknown if she's programmed with a humor function like Syntax does. The only difference is her color scheme, which consists of white, blue, silver & red.Īs a robot, Pangu is programed to house data and all form of information. Pangu is an ancient, artificial intelligence robot with a twin-like appearance that mirrors that of Syntax: being a cephalopod-like robot with two tentacle-like arms.
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